Game Production &
Player Experience
Jamil Parvez
Senior Game Production Manager & Lead UI/UX specialist.
10+ years delivering end-to-end projects across mobile and interactive platforms.
Production, UI/UX &
technical design.
I deliver end-to-end game production, UI/UX, and technical design—from concept through launch and live ops. I focus on innovation, creativity, and scalable systems.
Get In TouchWhat I offer
Astro
Murei
Xreshzi
SellPure
ai.core
Xreshzi
Open to collaboration and new projects.
Get in touch
I'm always learning
I believe in a future where everyone can be a gamer
and everyone can create, compete, collaborate and
connect through games.
Game Production
End-to-end lifecycle, Agile & sprint-based delivery, cross-functional leadership.
UI/UX & Design
Scalable UI systems, player experience, and technical design direction.
Unity & Unreal
Optimization, 3D assets, lighting, VFX/SFX, and mobile deployment.
Published Titles
Shipped games on Google Play; full-cycle production and post-launch support.
10+ years
experience
Game production, UI/UX & technical design
from concept to launch and live ops.
Published
on Google Play
Multiple titles shipped; mobile & cross-platform
deployment and optimization.
Full-cycle
production
End-to-end ownership from concept through
launch and post-launch optimization.
Jamil Parvez
Hourly & project-based
Available for game production, UI/UX, and technical design—either by the hour for ongoing support or as a fixed-scope project from concept to launch.
Hourly
Open for discussion & flexible
Flexible hours for production, UI/UX, or technical design support.
Get in touchGame production & coordination
UI/UX design & iteration
Technical design & reviews
Sprint-based availability
Slack / email communication
Project-based
Quote on request
Fixed scope and milestones for full delivery from concept to launch.
Get in touchEnd-to-end production
Milestone-based delivery
UI/UX systems & flows
Optimization & deployment
Dedicated collaboration
Years Of - Experience - 10+ -
Common questions
I lead the full game production lifecycle from concept through deployment and post-launch optimization. That includes directing multidisciplinary teams (developers, 3D artists, UI designers, audio, QA), designing scalable UI/UX systems, and establishing optimization pipelines for assets, shaders, lighting, and performance on mobile. I keep releases milestone-driven and aligned with Agile and sprint cycles.
I work with Unity3D and Unreal Engine 4 & 5 for development and optimization. For design and 3D I use Adobe Illustrator, Photoshop, XD, Blender, Substance Painter, and related tools. I have shipped and supported multiple titles on Google Play and am comfortable with mobile and cross-platform deployment, performance profiling, and scalable system architecture.
I act as a bridge between the player community and the dev team: turning feedback into clear specs and design improvements, running player-experience analysis for retention and engagement, and implementing feedback loops between support, QA, and production to reduce recurring issues and improve live product performance. I've done this in depth in my previous role at Wargaming.
I'm open to full production leadership, UI/UX and player-experience design, and technical design on mobile and interactive projects. I've shipped published titles on Google Play and am comfortable with end-to-end ownership, from concept to launch and live ops. Get in touch via the contact details on this site to discuss full-time, contract, or advisory opportunities.