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Location

Chicago, IL

Website

jamilparvez.com

What are you looking for?

About me

Game Production &

Player Experience

Jamil Parvez

muzilla

Senior Game Production Manager & Lead UI/UX specialist.
10+ years delivering end-to-end projects across mobile and interactive platforms.

View my work
Game production and design
about me

Production, UI/UX &
technical design.

I deliver end-to-end game production, UI/UX, and technical design—from concept through launch and live ops. I focus on innovation, creativity, and scalable systems.

Get In Touch
About me

What I offer

I design games that challenge the norm, offering players fresh and engaging experiences through innovative mechanics and unique gameplay elements.

muzilla muzilla

I create stories that resonate, captivating players with rich, immersive narratives that leave a lasting impact.

muzilla muzilla

I'm committed to delivering visually striking games, using cutting-edge technology and artistic creativity to craft breathtaking worlds.

muzilla muzilla

I prioritize quality in every aspect of game development, from meticulous design and programming to rigorous testing and player feedback.

muzilla muzilla

I value players and aim to build vibrant, inclusive communities where gamers can connect, share their passion, and influence the games I work on.

muzilla muzilla

I believe in pushing boundaries and exploring new ideas—creativity and iteration are at the heart of my production and design approach.

muzilla muzilla
muzilla

Astro

muzilla

Murei

muzilla

Xreshzi

muzilla

SellPure

muzilla

ai.core

muzilla

Xreshzi

muzilla muzilla muzilla muzilla

Open to collaboration and new projects.
Get in touch

My expertise

I'm always learning

I believe in a future where everyone can be a gamer
and everyone can create, compete, collaborate and
connect through games.

Game Production

End-to-end lifecycle, Agile & sprint-based delivery, cross-functional leadership.

UI/UX & Design

Scalable UI systems, player experience, and technical design direction.

Unity & Unreal

Optimization, 3D assets, lighting, VFX/SFX, and mobile deployment.

Published Titles

Shipped games on Google Play; full-cycle production and post-launch support.

muzilla
10+ years
experience

Game production, UI/UX & technical design
from concept to launch and live ops.

muzilla
Published
on Google Play

Multiple titles shipped; mobile & cross-platform
deployment and optimization.

muzilla
Full-cycle
production

End-to-end ownership from concept through
launch and post-launch optimization.

Jamil Parvez

+ Freelance +

Hourly & project-based

Available for game production, UI/UX, and technical design—either by the hour for ongoing support or as a fixed-scope project from concept to launch.

Hourly

Open for discussion & flexible

Flexible hours for production, UI/UX, or technical design support.

Get in touch

Game production & coordination

UI/UX design & iteration

Technical design & reviews

Sprint-based availability

Slack / email communication

Project-based

Quote on request

Fixed scope and milestones for full delivery from concept to launch.

Get in touch

End-to-end production

Milestone-based delivery

UI/UX systems & flows

Optimization & deployment

Dedicated collaboration

Jamil Parvez - Experience Jamil Parvez
Years Of - Experience - 10+ -
+ FAQs +

Common questions

I lead the full game production lifecycle from concept through deployment and post-launch optimization. That includes directing multidisciplinary teams (developers, 3D artists, UI designers, audio, QA), designing scalable UI/UX systems, and establishing optimization pipelines for assets, shaders, lighting, and performance on mobile. I keep releases milestone-driven and aligned with Agile and sprint cycles.

I work with Unity3D and Unreal Engine 4 & 5 for development and optimization. For design and 3D I use Adobe Illustrator, Photoshop, XD, Blender, Substance Painter, and related tools. I have shipped and supported multiple titles on Google Play and am comfortable with mobile and cross-platform deployment, performance profiling, and scalable system architecture.

I act as a bridge between the player community and the dev team: turning feedback into clear specs and design improvements, running player-experience analysis for retention and engagement, and implementing feedback loops between support, QA, and production to reduce recurring issues and improve live product performance. I've done this in depth in my previous role at Wargaming.

I'm open to full production leadership, UI/UX and player-experience design, and technical design on mobile and interactive projects. I've shipped published titles on Google Play and am comfortable with end-to-end ownership, from concept to launch and live ops. Get in touch via the contact details on this site to discuss full-time, contract, or advisory opportunities.