Jamil Parvez
SENIOR GAME PRODUCTION MANAGER | LEAD UI/UX & PLAYER EXPERIENCE SPECIALIST
Game Development Leadership | Unity & Unreal | Optimization & Deployment | Cross-Functional Direction
jamilparvez.com
jamilparvez50@gmail.com
(312) 625-6802
Chicago, IL
Executive Summary
Senior Game Development and Production Leader with extensive experience delivering end-to-end game projects across mobile and interactive platforms. Proven expertise in leading cross-functional teams across UI/UX design, 3D asset optimization, lighting systems, VFX/SFX integration, performance profiling, and deployment workflows. Strong background in scalable system architecture, Agile production cycles, and player experience optimization. Successfully launched published titles on Google Play while driving technical excellence, creative alignment, and milestone-based execution. Recognized for bridging player empathy with deep technical execution and production leadership. Additional development experience in React Native (internal tools, dashboards, cross-platform) and WordPress (sites, themes, campaigns).
Core Leadership Competencies
Game Production Leadership · Cross-Functional Team Management · Unity3D Development and Optimization · Unreal Engine 4 and 5 · Technical Design Direction · UI/UX Systems Architecture · 3D Asset and Shader Optimization · Lighting, Light Baking, and Scene Performance · VFX and SFX Pipeline Integration · Audio Mixing and Mastering · Mobile and Cross-Platform Deployment · Agile and Sprint-Based Development · QA Collaboration and Debugging Strategy · Player Experience Strategy · Rapid Prototyping and Emerging Technology Research · AR Application Development · React Native · WordPress Development
Professional Experience
Senior Production Manager | Lead UI/UX & Technical Design
Iron Galaxy Studios | Chicago, IL | Mar 2021 – Present
- Directed end-to-end game production lifecycle from concept through deployment and post-launch optimization.
- Led multidisciplinary teams (developers, 3D artists, UI designers, audio, QA) for milestone-driven releases.
- Designed and implemented scalable UI/UX systems; established optimization pipelines for 3D assets, shaders, lighting, and performance.
- Oversaw light baking, VFX/SFX integration, audio mixing and mastering; collaborated with QA on debugging and stability.
- Developed internal tools and dashboards using React Native for cross-platform team workflows and live-ops monitoring.
- Drove technical implementation of UI systems and performance tooling in Unity/C#; supported build and deployment automation.
Lead Player Experience & Technical Operations Specialist
Wargaming | Chicago, IL (Remote) | Jun 2017 – Feb 2021
- Bridge between player community and development; translated feedback into technical and design improvements.
- Led player experience analysis for retention, usability, and engagement; resolved complex gameplay and account issues.
- Implemented feedback loops between support, QA, and production; provided technical guidance to support teams.
- Contributed to internal tools and player-facing features; supported React Native and web-based prototypes for community and ops dashboards.
- Documented technical processes and debugging workflows for cross-team alignment.
Digital Brand & Interactive Experience Lead
Trinket Studios | Chicago, IL | Jan 2014 – May 2017
- Directed digital content strategy, social media visual strategy, and cohesive brand visuals across web and campaigns.
- Built and maintained company and campaign sites on WordPress; custom themes and plugin integration for brand consistency.
- Developed interactive web experiences and landing pages for product launches; strengthened digital presence through storytelling, design, and front-end development.
Education
Bachelor of Science in Computer Science
DePaul University, Chicago, IL | 2013
Published Games
- Police Real Chase Car Simulator — Google Play
- Real Challenge Car Stunt 2019 — Google Play
- Super Stunt Hero Bike Simulator 3D — Google Play
- Cop Driver Police Simulator 3D — Google Play
- Bike Stunt Driving Simulator 3D — Google Play
- Flying Motorbike Driving Simulator — Google Play
- Anti Stress Games — Google Play
- Hunt Games — Google Play
- Sniper Hunter Games — Google Play
- Supermarket — Google Play
- Color Sort — Google Play
- Color Connects Dots Sorting — Google Play
- Game Portfolio & Assets — Google Drive
Technical Toolset
Game Engines: Unity3D, Unreal Engine 4, Unreal Engine 5. Design & 3D: Adobe Illustrator, Photoshop, XD, Blender, CorelDRAW, Octane Render, Substance Painter/Source. Technical: 3D manipulation, shader development, graphics and asset optimization, lighting and light baking, animation integration, audio engineering and mixing, performance profiling, AR development, mobile native design. React Native. WordPress (themes, plugins, content).
Strategic Impact Highlights
- Led full production lifecycle for published mobile titles
- Improved scene performance and optimization workflows
- Established scalable UI architecture for maintainable systems
- Reduced recurring technical issues through structured QA collaboration
- Enhanced player engagement through feedback-driven iteration
- Balanced creative vision with technical feasibility and delivery timelines