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Jamil Parvez

SENIOR GAME PRODUCTION MANAGER | LEAD UI/UX & PLAYER EXPERIENCE SPECIALIST
Game Development Leadership | Unity & Unreal | Optimization & Deployment | Cross-Functional Direction

jamilparvez.com jamilparvez50@gmail.com (312) 625-6802 Chicago, IL

Executive Summary

Senior Game Development and Production Leader with extensive experience delivering end-to-end game projects across mobile and interactive platforms. Proven expertise in leading cross-functional teams across UI/UX design, 3D asset optimization, lighting systems, VFX/SFX integration, performance profiling, and deployment workflows. Strong background in scalable system architecture, Agile production cycles, and player experience optimization. Successfully launched published titles on Google Play while driving technical excellence, creative alignment, and milestone-based execution. Recognized for bridging player empathy with deep technical execution and production leadership. Additional development experience in React Native (internal tools, dashboards, cross-platform) and WordPress (sites, themes, campaigns).

Core Leadership Competencies

Game Production Leadership · Cross-Functional Team Management · Unity3D Development and Optimization · Unreal Engine 4 and 5 · Technical Design Direction · UI/UX Systems Architecture · 3D Asset and Shader Optimization · Lighting, Light Baking, and Scene Performance · VFX and SFX Pipeline Integration · Audio Mixing and Mastering · Mobile and Cross-Platform Deployment · Agile and Sprint-Based Development · QA Collaboration and Debugging Strategy · Player Experience Strategy · Rapid Prototyping and Emerging Technology Research · AR Application Development · React Native · WordPress Development

Professional Experience

Senior Production Manager | Lead UI/UX & Technical Design
Iron Galaxy Studios | Chicago, IL | Mar 2021 – Present

Lead Player Experience & Technical Operations Specialist
Wargaming | Chicago, IL (Remote) | Jun 2017 – Feb 2021

Digital Brand & Interactive Experience Lead
Trinket Studios | Chicago, IL | Jan 2014 – May 2017

Education

Bachelor of Science in Computer Science
DePaul University, Chicago, IL | 2013

Published Games

Technical Toolset

Game Engines: Unity3D, Unreal Engine 4, Unreal Engine 5. Design & 3D: Adobe Illustrator, Photoshop, XD, Blender, CorelDRAW, Octane Render, Substance Painter/Source. Technical: 3D manipulation, shader development, graphics and asset optimization, lighting and light baking, animation integration, audio engineering and mixing, performance profiling, AR development, mobile native design. React Native. WordPress (themes, plugins, content).

Strategic Impact Highlights