Jamil
Parvez
Senior Game Production Manager · Lead UI/UX & Player Experience Specialist
Senior Game Production Manager &
Lead UI/UX & Player Experience specialist.
What I do
I deliver end-to-end game projects across mobile and interactive platforms—leading UI/UX design, 3D optimization, lighting, VFX/SFX, performance profiling, and deployment.
I bridge player empathy with technical execution and production leadership. Published titles on Google Play; strong in Unity & Unreal, Agile cycles, and scalable system architecture.
Game Production & UX
. Jamil Parvez · Game Developer
Police Real Chase Car Simulator
Google Play Mobile
Cricket Clash World Championship
UI/UX · Unity Figma
Last War
Top-down shooter Mobile
Cop Driver Police Simulator 3D
Google Play Mobile
Bike Stunt Driving Simulator 3D
Google Play Mobile
Lead Developer / Jamil Parvez
What people say
Years Of - Experience - 10+ -
Common questions
I lead the full game production lifecycle from concept through deployment and post-launch optimization. That includes directing multidisciplinary teams (developers, 3D artists, UI designers, audio, QA), designing scalable UI/UX systems, and establishing optimization pipelines for assets, shaders, lighting, and performance on mobile. I keep releases milestone-driven and aligned with Agile and sprint cycles.
I work with Unity3D and Unreal Engine 4 & 5 for development and optimization. For design and 3D I use Adobe Illustrator, Photoshop, XD, Blender, Substance Painter, and related tools. I have shipped and supported multiple titles on Google Play and am comfortable with mobile and cross-platform deployment, performance profiling, and scalable system architecture.
I act as a bridge between the player community and the dev team: turning feedback into clear specs and design improvements, running player-experience analysis for retention and engagement, and implementing feedback loops between support, QA, and production to reduce recurring issues and improve live product performance. I’ve done this in depth in my previous role at Wargaming.
I’m open to full production leadership, UI/UX and player-experience design, and technical design on mobile and interactive projects. I’ve shipped published titles on Google Play and am comfortable with end-to-end ownership, from concept to launch and live ops. Get in touch via the contact details on this site to discuss full-time, contract, or advisory opportunities.
Hourly & project-based
Available for game production, UI/UX, and technical design—either by the hour for ongoing support or as a fixed-scope project from concept to launch.
Hourly
Open for discussion & flexible
Flexible hours for production, UI/UX, or technical design support.
Get in touchGame production & coordination
UI/UX design & iteration
Technical design & reviews
Sprint-based availability
Slack / email communication
Project-based
Quote on request
Fixed scope and milestones for full delivery from concept to launch.
Get in touchEnd-to-end production
Milestone-based delivery
UI/UX systems & flows
Optimization & deployment
Dedicated collaboration



" Jamil led our game production from concept to launch with clear direction and a strong focus on player experience. His UI/UX systems are scalable and his ability to align art, design, and engineering made a real difference. "
Senior Producer
Iron Galaxy Studios