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Location

Chicago, IL

Website

jamilparvez.com

What are you looking for?

+ Game Production & UX

Jamil

Jamil Parvez

Parvez

Senior Game Production Manager · Lead UI/UX & Player Experience Specialist

muzilla
Game production and design
+ About

Senior Game Production Manager &
Lead UI/UX & Player Experience specialist.

What I do

I deliver end-to-end game projects across mobile and interactive platforms—leading UI/UX design, 3D optimization, lighting, VFX/SFX, performance profiling, and deployment.

I bridge player empathy with technical execution and production leadership. Published titles on Google Play; strong in Unity & Unreal, Agile cycles, and scalable system architecture.

Get In Touch
+ My expertise +

Game Production & UX

Full lifecycle from concept to deployment; cross-functional direction, Agile cycles, milestone-driven execution.

Scalable UI systems, technical design, player empathy, retention and engagement optimization.

Unity & Unreal; 3D/shaders, lighting, VFX/SFX; performance profiling; mobile and cross-platform deployment.

Jamil Parvez
. Jamil Parvez · Game Developer

Police Real Chase Car Simulator

Google Play Mobile

Cricket Clash World Championship

UI/UX · Unity Figma

Last War

Top-down shooter Mobile

Cop Driver Police Simulator 3D

Google Play Mobile

Bike Stunt Driving Simulator 3D

Google Play Mobile

My work

Lead Developer   /   Jamil Parvez

Lead Developer   /   Jamil Parvez

+ Testimonials +

What people say

" Jamil led our game production from concept to launch with clear direction and a strong focus on player experience. His UI/UX systems are scalable and his ability to align art, design, and engineering made a real difference. "
Senior Producer

Iron Galaxy Studios

" He bridged our player community and the dev team in a way that actually moved the needle. Feedback turned into clear specs, and we saw fewer recurring issues and better retention. A real asset for live product. "
Player Experience & Technical Ops

Wargaming

" Jamil's optimization work and UI architecture made our mobile builds much more maintainable. He balances creative vision with delivery—sprint goals stayed on track without cutting corners on quality. "
Technical Director

Iron Galaxy Studios

" Working with Jamil on VFX, audio, and performance meant we could ship on time without compromising on polish. He gets both the craft and the production side—rare and valuable. "
Art & Engineering Lead

Game Development

muzilla muzilla
Years Of - Experience - 10+ -
+ FAQs +

Common questions

I lead the full game production lifecycle from concept through deployment and post-launch optimization. That includes directing multidisciplinary teams (developers, 3D artists, UI designers, audio, QA), designing scalable UI/UX systems, and establishing optimization pipelines for assets, shaders, lighting, and performance on mobile. I keep releases milestone-driven and aligned with Agile and sprint cycles.

I work with Unity3D and Unreal Engine 4 & 5 for development and optimization. For design and 3D I use Adobe Illustrator, Photoshop, XD, Blender, Substance Painter, and related tools. I have shipped and supported multiple titles on Google Play and am comfortable with mobile and cross-platform deployment, performance profiling, and scalable system architecture.

I act as a bridge between the player community and the dev team: turning feedback into clear specs and design improvements, running player-experience analysis for retention and engagement, and implementing feedback loops between support, QA, and production to reduce recurring issues and improve live product performance. I’ve done this in depth in my previous role at Wargaming.

I’m open to full production leadership, UI/UX and player-experience design, and technical design on mobile and interactive projects. I’ve shipped published titles on Google Play and am comfortable with end-to-end ownership, from concept to launch and live ops. Get in touch via the contact details on this site to discuss full-time, contract, or advisory opportunities.

+ Freelance +

Hourly & project-based

Available for game production, UI/UX, and technical design—either by the hour for ongoing support or as a fixed-scope project from concept to launch.

Hourly

Open for discussion & flexible

Flexible hours for production, UI/UX, or technical design support.

Get in touch

Game production & coordination

UI/UX design & iteration

Technical design & reviews

Sprint-based availability

Slack / email communication

Project-based

Quote on request

Fixed scope and milestones for full delivery from concept to launch.

Get in touch

End-to-end production

Milestone-based delivery

UI/UX systems & flows

Optimization & deployment

Dedicated collaboration

+ Work +

Featured work